We brought Flash to the X-Games designing and building the interactive arcade ESPN's online audience played in.

We designed and built the Flash environments behind ESPN Arcade: the navigation, the splash pages, the arcade interface, and the game-presentation system that tied it all together. The work ran on tight ActionScript 2/3, custom physics, and game-loading frameworks built to stay fast as the catalog grew.
The arcade sat on an aging Flash framework that demanded complex UI programming, fast-loading modules, and consistent behavior across every browser. As Flash aged, stability, load times, and a widening compatibility gap all got harder to hold.
We rebuilt the UI components, optimized the game-loading systems, and stabilized the real-time interactions. A modular architecture made the growing library easier to manage, cross-browser performance improved, and we laid in modernization pathways so the arcade kept running and scaling despite the platform's limits.
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